﻿namespace DesignModeConsole.行为型.状态模式.MarioSample;

public class MarioStateMachine
{
    public int Score { get; private set; }
    public StateEnum CurrentState { get; private set; }

    public MarioStateMachine()
    {
        Score = 0;
        CurrentState = StateEnum.Small;
    }

    /// <summary>
    /// 得到蘑菇
    /// </summary>
    public void ObtainMushRoom()
    {
    }


    /// <summary>
    /// 得到斗篷
    /// </summary>
    public void ObtainCape()
    {
    }

    /// <summary>
    /// 得到火焰
    /// </summary>
    public void ObtainFireFlower()
    {
    }

    /// <summary>
    /// 遇到怪物
    /// </summary>
    public void MeetMonster()
    {
    }
}